It's been a long time since i've released an Infinity update on gamejolt so here’s one!
I’ve got some bad news and some good ones:
Let’s start from the bad one, I overlooked something very important: Clickteam's engine capabilities.
My game was supposed to be a native 1920x1080, but I soon realized that Clickteam couldn't render such images at 1080p including heavy shaders.
I was getting a lot of issues that could not be ignored or wiped under the rug.
So, long story short, I'm going to have to re-code the whole game from the ground up.
But that doesn’t bother me too much, i’ve always liked making games so if i have to re-code everything that’s what i’m going to do.
On the bright side I made a lot of progress on the modeling and animation part, as you saw at the top of the post.
Here’s a look at the show sage of night 3 with Cooper and Springbonnie:
The map is very large, it contains: an arcade area, a play area and a dining room with a stage that you can see above.
Here is a look at the night 1 office:
The gif quality is pretty bad but you can still make out the room.
(“Shotcut” my editing software sucks at encoding gifs i think).
Also here’s the night 3 office old vs new(i’m remaking some models):
And the last image Flatline Springbonnie:
Can’t wait for you guys to see Flatline Puppet(he’s pretty scary).
Anyways if you guys have any questions feel free to ask!
-MARIO_39
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