Game
Five Nights at Possy's: Rebooted
9 years ago

Gameplay Demo 1.4


Another day, another patch to the demo.

Changes:

-Additional fixes to Max and the Vent Flush system (Hopefully this fixes the lingering Maxes problem.)

-Changes to handling of items in office (Shouldn’t notice anything major gameplay-wise. Its mostly to make it less likely to crash if everything happens at once early in the night.)

-Slight changes to difficulty overall

-Slight cosmetic changes to Title Screen contents

-Removed a resource-heavy scrapped item from Title Screen frame

-Special preview (It will appear after beating the night on Hard or 4/20 Mode)



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5+ Nights. 10+ Animatronics. 6+ Cheats and Challenges.

That doesn't look good...

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New project is having a fun, early outing.

It is almost time...

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Sneak peek at some in-progress content

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.