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Game
Unpaid Overtime
2 years ago

Gameplay Progress Kinda (still figuring out music fade lol)

got fullscreen working I just need to fix a lot of stuff moving forward like increasing sprite sizes for the office & much more




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working on just remaking most things. Not that I'm not happy, it's just not that original and I want to be more grungy with my models

Probably the final version of the main menu so far, unless I keep putting off actually coding the game but it will most likely take so fucking long to do so

I should probably work on the outfit or something along those lines

happy new year to 2026 and yet again some more initial D propaganda

Repost of all of the cutscene images so far because i forgot to put the previous one to the game page. BTW I just finished the 3rd arcade minigame, anyone got any ideas for the fourth?

can anyone fimiliar with blender help me figure out the issue with this weight painting?

Turned out amazing but its so low quality in scratch like holy shit

More progress + improved foxy jumpscare. He does run across the hallway but I just couldnt capture it in time lol

Spent so long getting the camera animations and states working, probably like 30 minutes of work. If I showed the code youd probably laugh at how simple it looks but trust me it isnt simple at all to figure out. Still working on office movment too

me when I click the button that turns my models into the physical recreation of doom and dispair