Next up
Regarding the inventory, I'm thinking about what items to implement, besides healing or energy items soon, but I don't know how to manage it. I'm also considering whether to implement a HP limit or have healing stored.
Well, showing a bit of what the character's equipment, attack, and damage would look like, it's still something under development, but at least progress has been made.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
For now, it's a prototype without defined sprites and only implementing the main functionality, which is the gameplay. The only problem is that its development is slow, because I only work on it when I'm feeling emotionally well, or when I have time.
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is a Jolter to Watch, musician, songwriter, retro gamer, and Lego enthusiast! Follow @danno-ezra
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before the quest ends on January 20 and you'll get Coins!
When I have nothing to do, I play a round of Hollow Knight.
Testing Sonic Unleashed 2D (it often lags, apparently due to poor game optimization).
Super Smash Bros. Crusade is a strange game with a good purpose: to create more crossovers. However, its balance is odd. Some character attacks have almost more priority than all other character abilities, and so on. I'd say it needs polishing.













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