Game
Gauntlet of Glass
7 years ago

Gauntlet of Glass Patch 0.1.1


Version 0.1.1: Gauntlet of Glass Patch Notes

WEAPONS

Added 3 weapons that players can buy with gold (See mechanics):

Rifle: The newly renamed default gun. Free.
Upside: Fast fire rate. Downside: Inaccurate.

Sniper: Highly efficient against ranged units. 50 gold.
Upside: Fast bullets, high damage, accurate. Downside: Slow fire rate. Ability: Phases through enemy bullets instead of destroying them.

Pistol: Midgrade between the Sniper and Rifle. 100 gold.
Midrange stats: No real upsides or downsides.

Shotgun: Close range ender of suicide units. 250 gold.
Upside: High damage. Downside: Very inaccurate, slow fire rate. Ability: Shoots 10 bullets at once.

ENEMIES

Medium Melee:

Fixed an animation error on their attack, so a ghost animation doesn’t play at the location forever

MECHANICS

Made the player’s movement snappier.

Suicide enemies now spawn less frequently.
Enemies now spawn once every 5 seconds (Was 2 seconds).
Every 30 seconds, enemies spawn 0.5 seconds faster (Capped at once per 0.5 seconds).
If no enemies are present on screen, the spawner will now instantly spawn one.

Added 4 powerups that spawn every 30 seconds:

Invulnerability: Immune to damage for 5 seconds.

Healing: Restore 50 health and regain 10 max health.

Speed: Double the fire rate of your weapon and move 50% faster for 8 seconds.

Strength: Double your damage for 8 seconds.

Gold:

Whenever the player gets a kill, they get 5 gold. They also get 20 gold every 30 seconds.
In the future, bosses will award a high amount of gold on kill.

MISC

Adjusted the color of the Game Over text.

The player can now pause by pressing “esc”.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

I-Buki

Mio-Da!

Ibuki Mioda!

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart