Despite the fact that I always try to keep up with regularly posting updates on the FNAC games in development, I always end up falling short due to there not really being anything worthwhile to write an update about. Why?
Over the past years I've been severely struggling with motivational issues stemming from a myriad of personal issues (mostly me lacking any semblance of energy). And this has naturally impacted my ability to develop everything needed for FNAC FUR, the FNAC trilogy updates/ports, and of course FNAC 4.
Back when I made the first FNAC game, I never imagined it would grow to this scale (much less become a proper fan-series of its own). And I've rarely gone along with a greater plan other than just finishing the current project and moving on with my original game ideas (of which there are plenty that I really want to make happen!).
And over the past few years of getting more experienced with game development and watching the FNAF community grow, there have definitely been a ton of turbulence for me personally. For example, me throwing a near toddler-level tantrum every time the Clickteam Fusion engine for some reason doesn't work the way it should, due to under-the-hood semantics. Or when I can't finish a piece of writing or music (basically getting a sort of writer's block but across all facets of game development). Sometimes it feels like aging 50 years in 5 seconds.
And during some of those times, I have thoughts about what would happen if I were to just give up and cancel these projects. But at the same time, not only do I remember all of you guys eagerly waiting for me to finish these games for years on end. I also remember all of my written optimism and unwavering commitment to seeing these games finished and in the hands of all their patient fans. But this is also difficult when you realize that the fangame community, these days, has garnered an air of competitivity where a fangame is considered the best on graphical fidelity/quality rather than intriguing gameplay and story. But maybe that's because we're in the fangame business, where the barrel of finite gameplay/story ideas that can be realized before wandering too far from the source material is nearly empty by now. Who knows? All I know is that hype can be built up past a point where the expectations outweigh any realistic vision of the final product. I remain hopeful this has not yet happened to the FNAC franchise.
I like to think that I'm immune to negative messages on the internet, because they are just words on my monitor after all. They are some of the easiest things to write, so it stands to reason they shouldn't be able to leave much of an impact (if any). And yet for all I know, I might be getting gradually eroded away either by ignorant replies/DMs from people that don't know what cost of living is or how game development works, or by the near daily feed of drama hitting the topics in my circles. Even this now-popular joke about me "having killed a person" as a result of me not being part of major drama (somehow), albeit funny at first, has now also just become pretty annoying. Because now it's just noise to me. Noise is the issue, along with burnout, "creator's block", and a sizeable travel backpack of personal issues.
Regardless, this isn't a self pity post. I'm giving a long reason as to why the overall development has been dry for the past few years. I don't care what you do with it besides understanding that I am doing everything I can, because I DO want to see these games in the hands of players. Making games is my life's greatest passion.
Luckily, for all of the players here with an itchy spacebar-thumb, new and amazing fangames have already been finished or are well in the works. Just search up the #fnaf tag here on Game Jolt! I'm sure you can wait a while longer for my games.
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