I felt like this game was a little too awful so I recreated some of the mechanics. Heres the changelog.
-Added new skin to space anarchists.
-Space anarchists follow you.
-Currently they do not shoot unless you would want them too.
-Changed the backrgound to something a little more pleasing.
-Added asteroids to avoid (Hitting one kills you.)
-Cool explosion animation on death.
-Loading time is a little faster.
-Same old swag soundtrack.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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Daldos Gameplay










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