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9 months ago

genesis sonic engine (scratch) but not


context: this is yet again another video for yadrin framework

it's been weeks since the last one so for an update, Sonic's physhics are nearly done, he can roll, jump, and slopes work correctly again. Also, implementations for objects and HUD has been added, although HUD is a wip.

I used the GSE layout as a test, and it works pretty good except for rolling, which is not like the classic games, but that can be fixed.

i'm gonna be updating this a lot more soon so cya



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dev log 1 [LOOK AT ARTICLE]

I know it's kind-of ironic, but the music here is a placeholder. However, atleast it sounds good. 😀

Anyway, I'll say I got about half of Sonic's sprites in. There's still a lot more to go.

missed him?

gonna set up a teaser really soon. some stuff I plan to add in this new version of Clay OS (4.0):

- Document editing

- A file saving/storing system

- The internet

- Text-based AI

Thanks to me using Penguinmod now, this should be a breeze.

#screenshotsaturday

(this is of project'89 alpha v5, a super mario world beta enhancement on scratch)

what he lookin at?

Screenshots of the new WIP Rhinobot Framework Rework (some tweaks had to be made to make it fit on Penguinmod & 16:9 better) You also get to see Sonic's new sprites, and such.

Also, Demo 3.1 is back.

Read the Article.