We’re getting pretty close to squashing all of the bugs. Then the “official” release will be upon us.
In this round of tweaking we have some more tweaking to specific difficult enemies. Save points were again adjusted a bit.
Added a menu for easily resizing the application, as well as fixed an issue where resizing wasn’t quite perfect. Should be pixel perfect and smooth as butter now.
There are currently two bugs that I’m not sure how to reproduce. In the first the story frame doesn’t do anything but scroll. No story at all. That’s a big problem.
In the second enemies eventually stopped firing projectiles altogether. I think this one may be squashed. Hopefully this all gets sorted out soon and I can work on the Ouya version of the game.
Please enjoy the most stable version of Into the Underdusk yet! As always thanks for playing.
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