Today I worked on “extra” features to add on to the game. The left route has been fixed and hooked up plus a new choice toom. Tomorrow I hope to get, both the middle and right route back together. Still a good amount to do, but here is a little percentage thing
Characters: 100%
Enemies: 85%
Weapons:95%
Music: 30%
Areas: 70%
Story line: 80%
Total progress about 55% complete
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Rockin the Guitar, an Axe like Guitar I made for my Uni project
not the greatest house, but it's a house! :D
I did this on my 3DS ^^ #Kirby
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
ooh yes..
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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