Date of release would be somewhere in March if things are going to go Very well as were now. Game will feature 1 main night and also a hard mode as well. Mostly same game as FNAF 1 with few key differences. Due to copyright, this cant be a full fledget game. All i do is just to create one cool night to experience the game with my visuals. But who knows, maybe even that would give me problems *Sorry Scott btw*

Getting close to what i trying to build. Lights now are set well and work nice. This is the image through Clickteam, still to remind u, things may change but now i feel happy about how the office looks for now. Tomorrow i start with the cameras. Also date
Next up
Hornet from Hollow Knight Silksong Took about a day with new lighting painting method which isnt the best but i tried my best. It was pretty nice to draw so i wanna do more.
Making it harder for you.
There is still very much active community on FNAF World on steam, pretty impressive lol after all these years. Anyway, today later i will show you something im drawing rn
Drew a sketch of Toy Chica, inspired by the style of an artist on X(https://x.com/goodbyellow) who makes pretty cool bold drawings without complex shading with squared simplified curves. Will finish it later today.
Vindicta from Deadlock doodle
WIP
Doodles i made of William Afton. Sketchy, uneven but would be just fine for the comic visuals.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Cleaning the place from white things
Past few days made me loose Faith in humanity.
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