Game
A Terry Video Game
9 years ago

Getting closer...


Well… I’m sorry, but I’ll have to change the title, cut a level, and perhaps alter the plot, but besides that, the game’s going well. There will be a few changes between levels, a big change in the HP system, some new collectibles, and some visual differences here and there. Right now, the title will be “A Terry Video Game” until I can come up with something better.
…also, I’m tempted to delete this game’s page and reuse the 2D platform engine associated with this game for a totally different project.
…now, if only GM Studio supported the Switch… (If it did, we’d be playing Undertale on that thing.)
Sorry, I’m rambling. Don’t worry, though. The game’s moving along. So is Belgrad, too.



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I think we did it, boys. Mode 7 can now have scaled sprites to go with it on Game Maker.

Now I just gotta see if there's a way to perfect the perspective system.

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.

If you're flying over the ocean, it doesn't leave you much choice in what kind of bad guys you fight. They have to fly, too.

My only goal with this bot design was "something with missile launchers". Yeah, they're there. Just not in the hands.

I feel like I combined a Patlabor with Briareos.

The ocean is merely a trapezoid, using one tiled surface.

She's not gonna be standing in the water. She'll be standing on something else, floating above it.

The First Two Bosses

Why does this robot get twin six-shooters? Because these robots can only keep so many missiles, but you never run out of energy blasts from six-shooters.

That, and symmetry, and they look cool.

What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

Updated HUD, HP system, and other collectibles! (including the bunnies)