7 days ago

Getting myself in check with programming languages, and gamedev in general


So, you may have noticed that i've almost completely stopped doing much of anything regarding game development, and it's because of two very big reasons :

1. Originality

So many game ideas have already been used, and i don't wanna seem unoriginal to the people nice enough to check out my projects...Thinking of a game idea that is either not done very often, and/or just wasn't ever thought of can get really hard for me at times, as most of the time my brain is like "Uhh...Just make another platformer game idk"

2. I am pushing myself way too hard

Earlier then, i swore i would use my own engines to create my games, and Godot, but now that i'm thinking about it, this could just also be a one way ticket straight to one hell of a burnout

There isn't really much of benefit on making games using strictly my own tools, other than the increased FPS and Compatibility with older OSes, and i would expect that most if not all of my followers are using Windows 11 at the moment (Or Linux with some type of distribution, or Mac OS), so i decided that i will use Godot more often to spare myself the trouble and insane amount of stuff i would have to think about in order to make a game

So what will happen to me using OpenGL? I wouldn't necessarily say i'm abandoning the idea altogether, i still love coding in C, despite the insane efforts and knowledge needed to make something enjoyable, so i will at least try to use it from time to time, but only in games whose mechanics are easy to implement

Tl;Dr : I'm gonna be using Godot for bigger projects, and my own engine (Project FGL, as i've called it) for the simpler projects



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