We're back!!
There's been a lot done these past few months and work is really speeding up, so it's high time for another devlog.
There's a lot to talk about!
Team Updates
Last devlog, we said we were planning to release a demo before the end of this year. Since then, we've made a lot of progress, and it seems like we'll still be on track to get that done! (Worst case scenario, it'll be done very early next year.)
Additionally, we've also gotten a second director since last time, speeding things up even more!
Game Progress
Assets - A lot of work has been done on sprites recently. Of note, Dess has been getting her battle sprites redone, which has been going very smoothly.
Maps/Level Design - There's a been a big focus on creating the game world, along with coding cutscenes, level gimmicks, and more.
Concept Work - A lot of concepts have been made recently, especially for the maps and level design.
Here's a few out-of-context sneak peeks:
(As much as I want to show more, we really shouldn't ruin the surprise of experiencing the chapter yourself, so... do with these what you will.)
Closing Remarks
Efforts are staying strong, and the future looks bright! We're all so excited to get the demo out to the public. Stay tuned for the next devlog, and have a nice day!
P.S. - I'm really honored to be working on this project. When I work on something like Umbrashard, I sometimes get a little nervous about whether or not it'll be received well... but I never feel like that about Fountaintale. I'm extremely confident that it'll be great, and there's no project that motivates me more. It means so so much to me that there are people interested in the project, and I hope you'll stick with us 'til release!
Sincerely, Rose

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