Here's some gameplay footage for one of the upcoming new stages in the game, Glacial Caverns. It's almost complete, but here's a glimpse the level design so far. More level glimpses to come.

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SAGE 2023 + New cover art
Back in business
Working on some new tile sets for each existing level in #veredilia to improve the optimisation and performance. Hope to make some new level design improvements as well.
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Sonic OSX Framework has been Released!
While I was testing out the new tiles for this level I decided to play with the wall collisions turned on and it has a pretty interesting effect. Using Van for this clip
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I've changed up how enemy trap rooms are handled in #veredilia. They are now around 1.5 screens wide over just 1 screen. Which looks better and what are your thoughts?
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New Stages in the works!
Coming soon to HTI's Indie'd 2023...
Messed around in the game and did some infinites with Toronto. Should infinites be kept in?
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