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How do I plan a game project?
- 1: Do I have a vision of the wanted result?
Yes: Go to step 2
No: Sketch
- 2: Once sketch done, I create the game project in C3.
- 3: Then, I create placeholders to check what resolutions the assets must be.
This game is a tribute to a game from my childhood: Vigilante 8.
Choose from a diverse roster of vehicles. Unleash devastating attacks with machine guns, missiles, homing rockets, and explosive mines as you battle opponents across destructive arenas.
in a hotel room
on my laptop
looked up to find the most suspicious looking lamp ever
Hi @gamejolt
, I want to report a breaking bug on the website.
The steps to repeat it:
1 - Go to a post
2 - Comment anything
3 - Click on Add comment button
Done, cannot change the page and stuck in the post unless I refresh every time this happens.
When you wake up at 3am and you remember that embarrassing thing you did in school when you were 13
The game "The Art of Trading Cards" has the feature to randomize the cards the NPC start with.
So, was taking weeks to use the Array + Ajax with a JSON file to be sure that no ones got a doubled card at every reset.
While I am in a train, why not drawing your OC in front of me for some companies? :3
"I had a stroke reading that"
I know its been a while, but here is a small video a did based on something someone by the name "matt rose" did
The least favorite part when I do game dev is when I must change my initial game design in the last minute after all my planning, because of the game engine limitations.






















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