Game
FNaF World XL
11 months ago

Going live in about an hour:

Watch me (try to) livestream a hefty playtest of Version 1.2.0!

https://www.youtube.com/live/00UAQyeGzDo




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It's been a long time coming...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

That time of year again.

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...