Golden Freddy is a game changer. Making him basically the main antagonist of the game who provokes often use of different cameras and making an urge to open them or turn away really makes the game more engaging. I'm hyped to see people play it soon :)
Next up
Trying to make Declasse Tulip in Low Poly Style, practicing and so far looks pretty good.
Will gladly share this one.
Chica looks different.
Maybe make the game all filtered?
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
ok, when u bring fnaf 2 movie into your theory - its instantly No for me.
Mr. Whiskers (My OC) with the previous redesign work in a sitting pose. Concept art mostly.
Continue my work on PS1 aesthetic simulation in Blender for my next original project. Learned how to make some post processing effects, make it look more retro and texture&model wobble during animations! I like it so far!
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Came back from work to work in Blender again. What have you been modeling lately?



















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