8 months ago

gonna be real for a sec, im kinda scared for the future of my fangames.

I love how they're getting higher quality but also in return they take longer to make.

(read article)


not to mistake me for missing the time I made slop, I mean games like red abominations.

games like that are really good but didn't take a lot of time to make.

While games like Night with cabin face family 2, which are also good, have a type of quality that means it'll take longer to finish them.

I dont wanna rush my projects or anything but I feel like I'm starting to dread the fact that each time I work on a project, I procrastinate about how long it'll take to finish them.

I'm I overthinking or have I just worked on stuff for too long?

Has anyone got any advice on how to handle? would mean a lot.



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"Hey, atleast ya got doors now"

guess who's going to gamescom tomorrow

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

Soon TRTF: Deathmatch will be getting a page since I hit a milestone I promised myself I would wait to hit until I start teasing it properly, which is THE PLAYERMODELS BABY! (originally ported by ossnowie & Elijah, I have been given perimission to use it)

The Vigo launcher is done, thanks to Jarate. The accompanying footage is also from him.

In other news, the other new weapon being introduced in this mod is also making progress.

Check this cool game out, made by a friend & it's pretty good!

https://gamejolt.com/games/FNASRR/1012196

This is Speedy, a character from a major update I planned for this game that was canceled about a year ago

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

I wonder whose tophat this belongs to.