10 months ago

gonna be real for a sec, im kinda scared for the future of my fangames.

I love how they're getting higher quality but also in return they take longer to make.

(read article)


not to mistake me for missing the time I made slop, I mean games like red abominations.

games like that are really good but didn't take a lot of time to make.

While games like Night with cabin face family 2, which are also good, have a type of quality that means it'll take longer to finish them.

I dont wanna rush my projects or anything but I feel like I'm starting to dread the fact that each time I work on a project, I procrastinate about how long it'll take to finish them.

I'm I overthinking or have I just worked on stuff for too long?

Has anyone got any advice on how to handle? would mean a lot.



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Next up

Okay so ya'll may or may not be getting the game on friday, if not sooner.

Yeah it just kinda hit me out of nowhere how little there is left to do before its ready lol.

will do a proper post about it soon as well as update the gamepage

Guess who just bought the Penumbra Series!

The Penumbra series is pretty cheap, so waiting for it to get a discount felt a bit silly. I'll be playing this while I wait for The Bunker to go on sale!

#spawnday 2 years wow

I know no one asked but yes, Smiley's redesign was literally based on this gif lol

Canceled project

Remember y'all, the game is coming out this Friday! As promised, I have added new screenshots to the gamepage, which finally meant I could get rid of those super outdated ones from when the game first started development.

I'm currently finishing up someone's AI. I only have one more character's AI to go, and then I'm free from what was probably the biggest hurdle holding me back: making the AI. Everything else should be easy after that.

With Yoda's AI finished, I'm finally free from the cycle of procrastination I've been stuck in since I first announced this project.

Here's some concept art of... something that's in the works