Game
CastleVania: The Simon Chronicles

6 years ago

Good news: I'm gathering a team of other creators to aid me in making this project happen. Once we start working, we'll get this game up and running in no time.




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Change in the art style. If you've been following this project, you're gonna see that I've changed the art style to match that of the SNES era. Basically, that's what I'm going with now.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished work on the emotions of a new character for the tank universe

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.