Game
FNAF: AFTERMATH [ ACT 3 - OUT NOW! ]
8 days ago

Good & (somewhat) bad news,

Good news: pretty much all that's left is the Credits Scene

Bad news: Unreal is being REALLY annoying and not letting me build lighting, I was able to do everything but Night 1, so Night 1 will likely have performance issues.


I've spent the last few hours troubleshooting trying to fix it, but nothing works, for more users, I think it'll be fine, (I'm still getting 100+ FPS at 4K Max Settings) but those of you on lower end PCs might have issues running it.

In other news though, the rest of the game good a major performance increase, im getting over 150FPS in the Night shift sections compared to the old 120FPS.

I'm still going to try and release it tomorrow (maybe an Evening release?) But if its not at a state im happy with I'll delay it as needed, so no promises yet!



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NIGHT 3 - The Pizza Place

Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

Final Teaser: Act 3 - June 22nd

Night 3 - Security Office (updated)

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

ACT 3, OUT NOW!

Changelog Below!

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.