
Next up
Here's the first update on my game, Singularity. It’s still early and far from polished, but it’s a solid start — and I’m proud of the progress so far. There’s definitely a lot of work ahead, but I'm excited to keep building.
Been working hard on Singularity. did a bit of post processing, but mainly been trying to flesh out all the mechanics and think of ways to make it unique
So
i may or may not make an full art of some person or i may just leave this like that-
Another house i made long time ago.
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)













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