Some graphics upgrades are in the works.
Physically Based Rendering
Global Illumination
Real-time shadows
Better effects



Some graphics upgrades are in the works.
Physically Based Rendering
Global Illumination
Real-time shadows
Better effects



Creature revision The artist who make the original creature last year recently revised it’s shape. Hopefully this will be a little more intimidating!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
I-Buki
Mio-Da!
Ibuki Mioda!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Levels' maps.
Cash Banooca
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