As, we already stated development is going along really well, and we're getting into what we hope to be the final stretch. If development goes really well, we might even be done by tomorrow!
Great news, everyone! Phase 2 Development is going along really well! Read the article to find the new news. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
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Are you a Roblox developer who struggles to succeed or find inspiration? This post found you! Read the article to learn more. #LookingForRobloxDevs #RobloxDevs #RobloxScripting
Here's how the shop's gonna look. Gonna stop for tonight, tomorrow we'll start working on the teaser trailer, then we'll continue game development
Who likes our new Pointer World header! #IndieDevs #IndieGame #GameDevs #Games #Game #pointnclick
Here is our roadmap for the next few releases (and discontinuations) we have in mind! #IndieDevs #GameDevs #IndieGames #PointerWorld #Tomfoolery #PointerBeats #PointerWorldPhase4 #TomfooleryBeta #PointerWorldPhase5
(Previous log continued)
- New music menu for changing the background music
- New skin menu for changing the pointer skin
- New map menu for changing the map
By the way, sorry these came 12 hours late, we forgot to do this earlier.
So, these are the new backgrounds we're planning to put in the game. #PointerWorldPhase2 #PointerWorld #IndieGame #IndieDevs #GameDevs
Fun fact: Pointer World has 3,600 TurboWarp blocks of code and counting! #PointerWorld #GameDevelopment #IndieDevs #GameDevs #Scratch #TurboWarp
Fun fact: Pointer World now has 4,000+ blocks #PointerWorld #GameDevelopment #IndieDevs #GameDevs #Scratch #TurboWarp
(Previous log continued)
- New options menu
- New game credits
- New controls menu
- New game music. This includes:
- Modern Canon
- Intermezzo
- Poetic
- Folk Song
- The Mysterioso
(To be continued in another log)
Phase 1 (Version 1.0.0) is out! Here's what's new:
- Point system where you can earn points by:
- Creating new pointers (1 for each new pointer)
- Playing the game (10 points for every 10 seconds played
(Continued on another log)
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