Next up
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
Release 1.0: The Gnome
Here is a sneek-peek from the new level, "The Cemetery"
Announcement time! (Project Case Closed)
Textures and some Post-Processing can go a long way!
Any suggestions for the menu screen?
Project Case Closed
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
Does this look too stiff for a knight's walk cycle?
What do you think?










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