Game
Slendytubbies Multiplayer (It's not ST3)
3 days ago

Guys, I managed to solve one of the problems I couldn't fix, a server issue. Before, the servers were separated by region/country, but now I've created a single server where everyone can play. And thank you for helping me test it. @TinkyWinkydaforth




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Guys, I made a language system; you can switch between English and Portuguese, and it's all working already. I'll be adding Spanish soon.

Current languages ​​added, the next one will be French.

Guys, I'm testing a new character customization system. The color customization isn't perfect, but it's the best I could do. I also need to synchronize the players' colors, but the colors are working.

Guys, I'm testing the Third-Person Mode system and also an Emote system in the game, everything is working perfectly, as you can see in the video.

Guys, I'm testing the Room system. When someone creates a room, their room will appear. I just have to solve the problem of joining the room, which is proving difficult. But I'll let you know when it's ready.

Testing the Room Lists.

Guys, I'm developing a chat system, it's still in the testing phase, and I need to fix some synchronization issues.

Guys, I added the two menu tracks from another game of mine, Fear Frequency, from the main menu of the Collect/Survival mode and from the game's campaign, and I also changed the name of the default menu music by adding (Default) in front of it.

Testing the Custard Spawn System + Custard Collection System, everything is working perfectly, I just need to synchronize it with other players.

Post-processing has been added to the game to provide a more beautiful and immersive visual experience. For players seeking better performance, this option can be disabled in the graphics settings.