Game
FNAF Hidden World
2 years ago

Guys, thanks to the amazing RPG in a box discord server I finally know how variables work in rpg in a box. Seriously though, if you ever want an amazing game engine with an amazing community and a none greedy developers, unity cough cough get RPG in a box




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Would suck to fall down there.

Every character is gonna have character portraits in the final game. Been thinking about doing it for months but was too lazy till now.

I will be updating the demo one last time likely in the next two days. This update will have overhauled item sprites. Most of the sprites in the game now are inconsistent in quality, or aren't really pixel art, and were made poorly. Here's an example:

New logo is done and I have updated the description, thumbnail and banner to reflect it.

Cabin Shop.

FazerBlaster work in progress.

Fun fact, every time I playtest the game I have to watch the opening cutscene. So this is going to be a life changer once I get it to work.

I just now realized I put Foxy's eyepatch on the wrong side...

What's better than saving at a Remnant station? Using special Travel ones to instantly travel back to any registered travel renmant station instantly!

Oh boy low quality screenshots of more accurate rooms to FNAF 1 (low quality bc they are cropped images from the game engine and I don't wanna show the game files Willy nilly and I'm too lazy to do it right rn)