Megalomania
Start with 15 counters. When a monster dies, lose a counter.
Turn end: Shuffle a Megalomania spell to your deck. If you have less than 6 cards in hand, add it to your hand instead.
If it was Loss of Self and you did not use it, add a Dr. Andonuts to your hand. If it's full, add it to the top of your deck and lose 6 G. If you had less than 6 G, give 6 G to your opponent instead.
When you play a Dr. Andonuts, add all Megalomania spells (except Loss of Self) to your hand.
Spell order
Thrill, Just a Pawn, Courage (1 & 2), Loss of Self.
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