2 years ago

Had some free time to do some animating, decided to do two interesting animatonics:

1. GoldenCall, the favorite character of @ExpelledStudios

2. Lennie, an OC who belongs to OwneTrick AKA @Owni

Enjoy the animations!

And see you in the Crawlspace...




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More profile posting!

Ok so today i'll be posting jumpscares i've redone, they aren't perfect (especially the walk one as i'm not satisfied with it).

Enjoy and as always... See you soon!

@Joke_ Ayo, WHAT THE FUCK!

(Edit: I have no clue if people understood the joke i made with my comment... so yeah, this was a joke post for people who didn't know.)

Time sure does pass... Here's every version (Except 1) of the same Garvey model, i modified it ever since it was downloaded. There's 2 nowadays, one got separated into the walk animation cause now i got options, human eyes or red eyes.

Did I cook or not?

This render was too good for me to ignore, so i posted this here.

Idk if i'll animate with this updated version of greaf's model, but i will definitely do more poses and so on as the textures and lighting just seem perfect.

See you in the crawlspace...

Spider puppet (hair test)

Well, it looks like today is my 4th year on Game jolt despite missing on 3 years.

Here's some random stuff with @Greafness Garvey model (i modified it, textures too) and my old Dormitabis re-imagined map (when i used to model my own stuff)

See you soon!

Been trying to see if i could get close to the original 2018 Garvey with Textures, lights are the same but not as good since it's missing something as far the looks go.

Corpse looks worse depending on the lighting.

Eye ring and teeth/nose look bad.

PROGRESS UPDATE:

-We are drastically overhauling the enviorments and the overall scale of the project has increased substanially in comparison to V2.5. -New song has been added to the OST publicly with more to come.

-Models are being modelled lol

Just a walk animation of Garvey, Enjoy! (P.S. i will add more later) (P.P.S. Cycles version of Garvey)

See you in the crawlspace...