9 months ago

haha yeah


(image 1) idk man game dev is hard. but for REAL REALSIES we are doing OKAY progress-wise now!!!

you already saw the zombotany shenanigans we've shared but we have more stuff planned as well, and skap is cooking something very useful dev-side that should make level mapping super simple :O

despite that i can't really provide you guys a good ETA for the new version. thanksgiving is coming up and that'll probably slow us down since we'll all be out with our families and whatnot.

(image 2) there is one other thing i want to share though; this was some time ago but we've replaced the watering can with a new sprays mechanic! they affect plants or zombies in an area (depending on effect) and have limited usage (similar to its predecessor). the spray in the image (Slow Spray) will chill zombies it is used on, allowing for some extra stalling power. we have another spray planned that accelerates plant attacks/other actions as well (Speed Spray)

we're cooking the game, we just overcooked it the first time around and have to wait for an integer underflow to get it out at the right time again

again, no ETA. we are so, so grateful for your patience.


Unholy Synthetix, Community Manager & Lead Level Design



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well that seems to have backfired now hasn't it

i like this character

After so long, I managed to finish the first og plants in my human designs, it had a lot of fun thinking about their designs and the progress I did with them

#pvz #plantsvszombies #pvzhuman #pvzfanart #plantsvszombiesfanart

more commando gaming

NIGHT PLANTS

(i was doing them before switching but i switched midway through so i only finished 3 lol) (bottom old)

i did quite enjoy the taste of freedom, thanks :D

trying to show off more niche and interesting characters instead of popular franchise guy clip no.193581359

that's not to say that i don't like IP characters, just that i want to give the non-IP ones some more love