Next up
some blender renders for fun
Optimized the rendering pipeline a bit and fixed an issue with specular lighting in my materials (thank you Nate)
Returned to fully dynamic lighting after solving the performance issue that previously discouraged me from it
Some minor progress, currently working on the overgrowth :)
art comission.
Path of Kami, running around the shrine area
New Teasers!
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
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