Hailing from his home office (we're all working from home again), let us introduce you Timothey Netyagin who is working on polishing the game from the development side of things!
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Props are an important part of a game that often goes under appreciated, so let's break that trend and give highlight to the noble bag! If you are on a run from killer robots, what would be the top 5 things that you would pack in your bag before fleeing?
#throwbackthursday to when we were still sketching out the robots. After a lot of sketching, we cut it down to these four variants. Which of them do you like the most? #theuncertain #tbt #conceptart #sketchbook #indiegame #indiedev #bts
Certain self-driven cars, like these, are still functional. It makes you wonder if civilization were to collapse, how long until most of our tech would break down and weather away?
It's #conceptart time! An important part of the game is seeing how, without regular maintenance, forces of nature quickly take over. This is how our concept artist envisions a warehouse, still partially functioning but in a gradual decay. #wipwednesday
Now, where did the inspiration for this robot come from?
Now, where did the inspiration for this robot come from?
Creating a highly accurate and detailed concept art is the best first step to creating a really awesome level!
#SaturdayMood #theuncertain #art #conceptart #indiedev #indiegame
Though our game is set in a post-apocalyptic future, there was once a time where humanity was able to thrive. During that time, inventions that we now long for, such as the Hoverboard, were invented! Out of these 3 versions, which one do you like most?
For the Drone of the future, we kept the traditional design but also made them look a lot sturdier, perhaps almost like a UFO! #theuncertain #ThursdayMotivation #indiegame #gamedev
Used by the robots to scan for humans, Emily will need to avoid these observers at all costs!
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