Holy moly, this has been a long time developing this very special update. We're hoping this update is very much worth the wait for every and anyone who have been following the game development! We're cooking up A LOT of exciting things behind the scenes (:
Anyways, Halloween is Here! And with that, come major updates
Major Changes:
-The Lobby/House got completely remade to be more fitting to the style of the game and more close-to-ground, with additional HALLOWEEN DECORATIONS with a theme for each room such as the kitchen being a witches' hut and butcher's room.
(Note: The Halloween decorations will be up until 8th November, then the decorations will be removed, so be quick!)
-System revamp! Removed the timer, and now only deleting all anomalies is necessary for the round to end. As well as a new system in which players will be marked In-game and Dead, if all in-game players die, the match restarts. You can see which type you are counted as by the color of your nickname, if it's green, that means you're in-game and you will get INPoints, if your name is default white, then you won't get INPoints.
-The map got new decorations and has a revamped sewer system! Make sure to go and explore, as not only did the map receive changes. But there's now a RANDOMIZED STRUCTURE GENERATION SYSTEM, each time you go to the underground, there will be different structure placements, make sure to explore them all, as they can also be used as hiding spots!
Minor Changes:
-Optimized the props on the underground section of the game.
-Changed Menu Cutscene.
-Remade the bridge in the underground.
-Added additional SFX for NPCs.
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