This totally a joke version totally didn't added 30 new levels with less than 11 new plants, a basic RPG mechanic that somewhat overhauled endless and a new playable zombie in versus mode.
Special thanks to @ColdestTea for assisting me on this update.
Have fun.
Minor patch note below for newer versions:
5.0.1:
-fixes a bug where fume-shroom's passive doesn't activate
-fixes a bug where kernel-pult projectile woulnd't register as a hit if it's the last plant to attack and has double attack
-rewrote the sign on the dump yard map, so it's more clear on which levels will have the environmental effect
-added football zombie missing almanac entry on versus mode
5.0.2:
-fixes a bug where turnip's damage tiles won't count toward closing fridge zombie's fridge
-fixes a bug where target zombie would inflicting effect on the bottom plant when attacking the middle plant
-fixes a bug where poppin' poppies is unable to attack if the force attacking target zombie effect is active
-fixes a bug where infi-nut can't be upgraded
-fixes a visual bug where kiwi beast will still play the grow animation despite the damage has been blocked by things such as lil' buddies
-fixes a bug where sunflower will still activate passive from blocked damage such as infi-nut's shield
5.0.3:
-fixes a bug where switching plants in endless cause the choose your seed music to play and overlap the game music after switching plants
-fixes a bug where the bottom plant has the incorrect size when switching from torchwood or kernel-pult
-fixes a bug where giga gargantuar would spawn two imps in the same spot and works as a single imp
-fixes a bug where multiple flashes is played when trash can zombie attacks kiwi beast and grows from that hit
5.0.4:
-Torchwood now can give Aloe his team move so it can be used for Mushroom Ringleader's main attack
-Infi-nut's damage increment will now only requires him to attack, no longer requires the projectile to hit a zombie
-Added sound effect for Infi-nut's main attack
-Fixes a bug where Effect Freezer didn't reset when a zombie is defeated, which will cause the zombies from later waves will have the effect
-Fixes a bug where Tigerstool messes up the turn counter from attacking certain zombies
-Fixes a bug where Tile Turnip's attack damage wasn't affected by leveling
-Fixes a bug where Trash Can Zombie caused zombies' health to go into negative and not playing the dead animation
-Fixes a bug where the weird healing numbers would shown for disco zombie whenever he gains or loses the shield
-When Disco heals a backup dancer, there will now be a sound played and the health numbers will change color
-Fixes a bug where Backup Dancers would respawn at a wrong location after being killed during the zombies' turn
-Changes the order of Snow Pea's main attack into dispell -> damage -> apply defense reduction so Snow Pea doesn't always deal 219 damage
5.0.5:
-fixes a bug where fume-shroom fume's damage will combined with witch hazel's fume damage when using them together
-fixes a bug where witch hazel's fume doesn't do any damage
-fixes a bug where witch hazel's healing over time doesn't showing the recieved healing number
-fixes a bug where plants get healed back to full after each wave in wave levels
5.0.6:
-Fixes a bug where Kernel-pult still throw butter while having Citron's effect.
-Fixes a bug where the middle plant gains an extra turn when being cleansed after being stunned by Cryo Yeti.
-Fixes a bug where Magnifying Grass's effect doesn't trigger Witch Hazel's passive.
-Fixes a bug where Witch Hazel's heal over time effect isn't affected by Magnifying Grass's effect.
-Fixes a bug where lil' buddies can be still damaged by defense-ignoring damage.
5.0.7:
-fixes a bug where the pole vaulter in level 28 only deals 90 damage
-fixes a bug where mother nature zombie doesn't trigger torchwood passive
-added the missing dispell effect into mother nature almanac
-fixes a bug where repeat moss won't deal damage and won't come back if being hurt while attacking
-fixes bug where snow pea's miss chance is inverted at higher level
-fixes a bug where magnifying grass sun stacks recieved from witch hazel's team move would disappear during the zombies' turn if magnifying grass is the one attacked last
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