Game
Gravity Oddity

9 years ago

Happy New Year!


Hey!

I hope you had a wonderful holiday season.
It was for me a great way to have a break after few stressful months.
The battery are fully loaded and ready!

What’s next for Guilt Battle Arena in 2017?
I am currently finalizing the multiplayer game mode and I will post on that by the end of the month.
After that I will release a single player demo (that will include at least 5 campaign levels and the survival mode with one character).
If the multiplayer is not with the demo, I will release a second one couple weeks after.

I am very happy with the multiplayer right now. I just need to polish few things so you guys can have a great product :)

Can’t wait to see your reaction to Guilt Battle Arena!



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Gimme all that loot!

Jumping is a good way to avoid enemies' bullets!

The shield can be pretty efficient against enemies' shotguns. Now... Gimme that loot!

After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making

Please let me in! I wanna see your spaceship... Join us on Discord https://discord.gg/DUSMMkf to try the current build of the game and share ideas

That was a close one... Better watch for those homing bullets! Come help us on Discord and try out our latest build => https://discord.gg/DUSMMkf

Now we need to find a way to limit the shooting madness! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making

Better watch for those homing bullets... Can't... lose... them...

I have been working on Gravity Oddity for over 2 years and I am starting production.

Since gravity is gone, you can walk and teleport on any surface and use your jetpack for move in zero-G.

What do you think?

First concept art. What do you think?