Happy New year, I have news on phase 2 and some thoughts I'd like to share.
Phase 2 stuff first, only 2 attacks left to do, one of them being the last attack as well as adding some animations to the knot on sans. Secondly, I'd like to share some GIF gameplay.
First attack(Begginning attack):
![image_1.gif image_1.gif](https://i.gjcdn.net/public-data/fireside/posts/170/178/10656678/media/image_1-bbfdxkzg.gif)
Parry animation with a little bit of the next attack:
![image_2.gif image_2.gif](https://i.gjcdn.net/public-data/fireside/posts/170/178/10656678/media/image_2-z9nh8mjn.gif)
Sans attacking in the menu:
![image_3.gif image_3.gif](https://i.gjcdn.net/public-data/fireside/posts/170/178/10656678/media/image_3-a3qefehq.gif)
Phantom Papyrus appears and attacks during an attack:
![image_4.gif image_4.gif](https://i.gjcdn.net/public-data/fireside/posts/170/178/10656678/media/image_4-snf4bgzb.gif)
Transition to Part 2 of Phase 2 (Increasing the slash speed):
![image_5.gif image_5.gif](https://i.gjcdn.net/public-data/fireside/posts/170/178/10656678/media/image_5-niygk6cy.gif)
Thoughts regarding the development of the game in 2022, I do think that I could have pushed myself to complete phase 2 before the end of the year entirely, what's done can't be undone tho. Overall I believe that this year has been good when it comes to development and progress in redesigning the remake version and the redesign of phase 1 being completed.
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