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LAST BREATH: Bullet Train

2 days ago

HAPPY NEW YEAR/MERRY CHRISTMAS! + FIRST BULLET TRAIN DEVLOG!


LAST BREATH: Bullet Train - Devlog 1 | January 7th, 2026

Hey all! Welcome to the first Bullet Train Devlog!

We have a little to go over- so, I'll start off with this: Merry (Late) Christmas and happy New Year, everybody!

I hope everyone had a wonderful break! We've been rather silent as of recent, so I'd like to get into that a little!


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Bullet Train and UNDERTALE: LAST BREATH have been going through a lot of complications over the past year, and- unfortunately, our anniversary gift of Bullet Train was not able to release on the date we had planned.

This is due to a lot of the team getting really busy with their lives, and we couldn't exactly focus on Bullet Train as much as we'd like to. Now, to get into this question that I've seen everyone ask...


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The reasons as to why Bullet Train is taking so long is because we had to recode the entire game in a new engine- this engine being Clickteam! (Which is what we are staying with for the rest of the development of Bullet Train)


Development of Bullet Train has been going rather smooth as of recent- but it's still not enough to announce a release date unfortunately. What I CAN tell you though is that-

  • Mostly all sprites are finished

  • Script is undergoing final changes

  • All of the songs are completed

  • Coding is going at a steady pace


    I would also like to announce that @Cupcake_Bruh_3000 will be joining the project as the lead coder! You can thank them for the game still kicking mostly.

    We DO have a little surprise for you though...


    LAST BREATH: Bullet Train Gameplay Teaser 2

    That's right! We have more gameplay to show to you! I know a lot of you have been waiting for this!
    (Apologies for it being small again, we're trying- we promise!!)

    The Slaughter Continues ~ maximum effort. - @FPL
    Art and Sprites - @coaxed , @SSC_1963

    Art for post - @Coresync


    Thanks for sticking around with us for such a long time, I'm very grateful for a lot of you! 'Till next time, everyone! Happy New Year! - ExpresslyVOs



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Please be patient with us. We are working as hard as we can. We wish to bring our game to you as soon as possible, but rushing us or- straight on bashing on us for not having a game ready in simply a few months from scratch doesn't help. - Expressly

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