LAST BREATH: Bullet Train - Devlog 1 | January 7th, 2026
Hey all! Welcome to the first Bullet Train Devlog!
We have a little to go over- so, I'll start off with this: Merry (Late) Christmas and happy New Year, everybody!
I hope everyone had a wonderful break! We've been rather silent as of recent, so I'd like to get into that a little!

Bullet Train and UNDERTALE: LAST BREATH have been going through a lot of complications over the past year, and- unfortunately, our anniversary gift of Bullet Train was not able to release on the date we had planned.
This is due to a lot of the team getting really busy with their lives, and we couldn't exactly focus on Bullet Train as much as we'd like to. Now, to get into this question that I've seen everyone ask...

The reasons as to why Bullet Train is taking so long is because we had to recode the entire game in a new engine- this engine being Clickteam! (Which is what we are staying with for the rest of the development of Bullet Train)
Development of Bullet Train has been going rather smooth as of recent- but it's still not enough to announce a release date unfortunately. What I CAN tell you though is that-
Mostly all sprites are finished
Script is undergoing final changes
All of the songs are completed
Coding is going at a steady pace
I would also like to announce that @Cupcake_Bruh_3000
will be joining the project as the lead coder! You can thank them for the game still kicking mostly.
We DO have a little surprise for you though...LAST BREATH: Bullet Train Gameplay Teaser 2
That's right! We have more gameplay to show to you! I know a lot of you have been waiting for this!
(Apologies for it being small again, we're trying- we promise!!)
The Slaughter Continues ~ maximum effort. - @FPL
Art and Sprites - @coaxed , @SSC_1963
Art for post - @Coresync
Thanks for sticking around with us for such a long time, I'm very grateful for a lot of you! 'Till next time, everyone! Happy New Year! - ExpresslyVOs













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