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22
6 months ago

Happy New Years!! It's time to celebrate with some fireworks




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For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

For day 906, I've been looking into shaders more and leaned how to invert colors

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 912 of coding, you can now cycle between both options in the pause menu

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended