1 year ago

Happy Sunday everyone! I hope you're all well!
I got fed, had a nap and now I'm gonna get back to Game Dev.

You know what that means...Drawing UI!


Please look after yourselves and have a wonderful week!


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Nothing I make will ever be better than the tiny birbs

WOOP!

wait,

WAIT. WAIT WAIT WAIT. JOLTIDAY GOBLINS!?!?!?!!!!!!

I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.

Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.

Mob locks work! Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!

#GJAsks I thought it would have been Tennis for the Atari 400 which my dad had, but I can't find evidence of the cartridge, so I'm gonna say Joust which I still have from back then!

https://www.youtube.com/watch?v=Rc_mV9bbTpY