Next up
Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)
Adding particles to Grass and Tree interactions.
[shitty slow tablet gif]
There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).
They got new cards in Pokemon TCGP, Let's do a 10 pull!
The Halloween charges are back!!
Busy working on stuff, here's some previous gifs!
Happy GOBtober, and happy birth month everyone! I hope you're all doing well!
Here's what I got done in September!
Original post here: https://www.patreon.com/posts/138550640
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