8 months ago

HAPPY VALENTIMES. Have a meme, and some screenshots and info about that one thing I've been working on ("Buzzo Hopeful" as some have called it) below the cut.


Project is going well despite my unmedicated ADHD, thank you for asking.
The working title of the project is LISA: The Hopeful: One Face of Rage.

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Most of the progress worth showing is in Area 1 thus far. Other things are mostly behind the scenes plotting and planning and some various internal systems crap. It is still, after all, really early in development and I am an inexperienced, distractible dev.

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I'm also working on some promo materials, like extra-detailed character info cards (possible due to the limited cast size).

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Have a happy Valentime's, y'all.

Also, here's the meme image source.



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No one asked for it, but I added it anyway: VISIBLE FOLLOWERS!!!!!!!!!!!! Also, you can get to that cliff now.

(flags: demisexual + one of a few generalized flags for queerness, transfeminine + bi) Happy Pride, Gamejolt. Let's talk about queerness in the thing I'm working on. Spoilers and crap under the cut.

there's an expressions spritesheet (that's actually not used for anything cus the formatting on it is incorrect) and there is this configuration of sprites on it and I want to see whatever would cause them to just Look At Each Other In Concern like this.

The absolute state of LCM rope climbing

Slowly chipping away at OFOR.

This will be OFOR in 2030

two funny things about this talk tree: -it's missing one of the branches that was added post-planning (to handle a loop) -it's only accessible if you got to one of two talk branches on the OTHER huge tree (one of the ones that ups a specific variable)

CHRIST B*TCH!!!!! Stop emoting so much!!!!

For reference I included the equivalent compliment of campfire sprites for Buzzo (it literally fits into a file with the $ prefix)

alright brad now you need to pick between your arm and your party member

pictured: me getting hit with the neuro-impairment halfway through coding yet another giant dialogue tree for OFOR