It's 4:30 in the morning and I'm writing this in a hurry because I want to sleep.
Throughout this time, you've seen me inconsistently posting teasers for the sequel to One Night At Springtrap Sexualized, based on the third game of the original saga (I skipped the second one because I feel it's just One Night At Springtrap 1 but more boring). But it's been too long since I announced the sequel, specifically two years, when the first one only took me three months to develop. Why?
It's not school, nor a lack of motivation, let's just say I've been busy. The real reason is quite personal, and I'm not stupid enough to tell a bunch of strangers sensitive things about my life. Just keep in mind that I don't have time to work on things.
The game was canceled once, worked again and now I've restarted development because I was a terrible director and I was unhappy with the direction the game was taking. It was straying from the horror-comedy I originally envisioned because I didn't know how to tell Nonna to change the visuals. The game looked and played completely different; it was more of an original game than a parody of ONAST 3. So I made the decision to delete all the gameplay I had done up to that point and start from scratch, getting closer to the original ONAST 3. This decision doesn't really affect me because I had decided it a long time ago, I only made it recently because I went back to work on it 3 days ago.
I know it's disappointing to know that I've practically done nothing in 2 years, but if all goes well, it should be ready between February and March of this year. I now have a much clearer idea of what I'm going to do.
It is now 4:57 in the morning, fuck.











0 comments