Loading...
493
2 years ago

Hayami-Chan Story

Base on the first Hayami-Chan game.




15 comments

Loading...

Next up

First interaction with Jejune

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

Coffee Boost

When drinking coffee in the mornings you will gain a Boost..

[read article for more]

@Fredinator put me on duty to work on some extra animations for the game, I'm not going to reveal what they are for spoilers' sake (unless bro reveals it anyways) but have this screenshot of the goofy fatty as a small teaser for what I'm cookin'

Some of you might remember a certain game of mine, some might not, but this game I've been wanting to remaster for a long time

New Reward Pack, now with more Twintails

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

Evolution of my Bradley models (2020-2023)

I feel with this one specifically you can definitely see the improvements with my modeling over the years

When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.