I remember back in 2019 while talking to a friend in high school, I said how I’ll be dedicating each day to animating a character’s jumpscare. Thinking about it now while actually animating the jumpscares made me realize how silly I was back then. I thought about “how long Hack’s Custom Night was in development.” and I gotta say, I feel embarrassed being this far into development knowing it’s been 5+ years. It was only during its 5th anniversary of development was when things really take off.
At first, I wanted to brush off the 5+ years part thinking those moments had several unused concepts and iterations that wouldn’t fit to the game now. Terrible mechanics, weird balancing, thrown in concepts, different art style, and straight up bad game design.
But then, I thought about the several obstacles that would push to dead on cancelling the game. Roster resets, past allies leaving, hard drive reformatted (entire game file erased,) ambitious game structure, and a lot more I can go on about. Thinking about those obstacles made me realize how much endurance I have over this game in order for it to come to life, to that I am very proud of what I have right now than before. It doesn’t mean I want to work on the game for another five years though. lol
All I can say is I hope you all can enjoy the HCN demo if or when it gets finished. I’ve spent so much time balancing and producing the game for all audiences while producing not the hardest, but most fun challenge of FNaF. The characters don’t have the most challenging mechanics, but I had made sure their presentation shines where the original artists’ vision are satisfied, and I hope you enjoy their presence (suffering or not.) As of right now, I am working on fully implementing a sixth character.
For as long as the planned roster of allies is here with me, I hope you all enjoy of what is to come in the demo and the final version. The character artists, music composers, 3D modeler, concept artists, and play testers have worked really hard to help this ridiculous project. And to any certain developers and/or clients reading this, I apologize for taking so long to reach to you, I rather make sure I am at the right state to deliver for what it’s worth. I promise to make up for the highly extensive delays.
Anyway, I hope you all look forward to the November 2023 devlog at November 20, I have A LOT to show and talk about… Until then, have a good day/night everyone. Thanks for reading.
0 comments