Game
Five Nights With 39: Impurity

2 years ago

He was forced out by the beast, Plushie still trapped inside, it is unknown if they even survived.
39 was left to wander the streets, alone.


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In celebration of 39's 7th anniversary, I've decided to give you all a small taste of Impurity with a short demo.

Mess with the buns, get a hook to the face... Simple as that!

(Animations WIP)

Double Trouble

I've seen many speculate about the red eye, so I figured as a little Xmas pressie to you all, I'd finally clear the air. Two bunnies are better than one, right? Merry Xmas & Happy Holidays from down under! ~39

Bro literally woke up and said: 'Fuck it Imma turn into two trees today.'

Updating maps then loading an older save tends to greet me with crashes or less interesting bugs, instead I got this today.

Concept for a UCN inspired game I would like to pursue in the future.

Way things are going it might even come before Impurity does. (Talk about ridiculous, am I right?)

A closer look at the procedurally generated fog and the dying trees blowing in the wind.

I've admittedly spent more time than needed just taking in the environment because it's so relaxing... for me anyway xP

Newer, accurate models of 39 & his friends were set to replace them, with improved security technology, nullifying the need for a nightguard. But the new green rabbit would face a devastating malfunction, attacking everything on sight, with brute force.

Via unknown substance, 39 would escape to what he called his 'Safe Haven'. He became detatched, and would be with his friends again, venturing The Island, quelling all evil that lurked within.

But... All good things come to an end, eventually.

Foxioo's static shader is quite satisfying to look at, still got a few kinks to iron out though.

Since I've made it painfully obvious something new is in the works, the GameJolt page for Custom Nights With 39 is officially live: https://gamejolt.com/games/CNW39/1000802