Next up
Small development update (Slowing down/semi-hiatus?)
Death now has a little more flair to it.
Nothing like big red text that stares you in the face and tells you that you lost.
The trailer is complete!
It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
...
The door is finally open.
What awaits Eric in this final area?
And what of his cheese?
Getting close to the end. One more stage and a boss to go.
Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.










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