Next up
In The Name of Cheese has been released!
Thank you all for following along with my little project, hope you all enjoy!
Small development update (Slowing down/semi-hiatus?)
Word of advice: Try your best not to get cornered.
Provided without context.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Death now has a little more flair to it.
Nothing like big red text that stares you in the face and tells you that you lost.
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
The trailer is complete!
It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.
The game is now playable from start to finish!!!
Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.










0 comments