Game
In The Name of Cheese
5 years ago

Hello again!

I apologize for the silence. Everyone involved has been very busy as of late, and I haven't had much to show. The game is effectively complete, but I'm just waiting on basically all of the music for it.

Thank you all for your patience!




0 comments

Loading...

Next up

Death now has a little more flair to it.

Nothing like big red text that stares you in the face and tells you that you lost.

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!

https://twitter.com/prismathon

Getting close to the end. One more stage and a boss to go.

Word of advice: Try your best not to get cornered.

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.