Next up
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!
Death now has a little more flair to it.
Nothing like big red text that stares you in the face and tells you that you lost.
Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!
Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.
In The Name of Cheese has been released!
Thank you all for following along with my little project, hope you all enjoy!
Word of advice: Try your best not to get cornered.
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
The game is now playable from start to finish!!!
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Small development update (Slowing down/semi-hiatus?)










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