Game
Unsummited

3 years ago

Hello again! We recently hired a new artist on the project, who designed that new beautiful poster you may have noticed! Thank you, Avolicis! You are awesome!

Interested in info on the game? Well, I've got you covered dawg.


We've been busy with our lives and school, but that's just how it be sometimes. We're getting into the trenches tho, and development is scraping along! Currently we're doing these things:

Combat and Overworld Music

Combat System Development

More Concept Development

Promotional Artwork (finished!)

Code Optimization

Once we finish the Combat System, we will begin work on the environmental puzzle system, and then- story implementation, interior designing, adding items, creating characters, and much more!

Then at some point around there we will likely have a Demo Build ready for your grubby lil hands to mess with and enjoy!

To speak more on music, something super awesome that happened is that our own KAZ(!) is currently working as the main Composer for music on the project! Everyone give em a hand for being the best

In fact, I might just release a track they made here as a taste of their musical prowess! (eventually) But that's up to them first of all

Let's not forget that Ordinatis has been on the project for a long time too, and joined shortly after our former composer Adrnlmao did (miss u buddy :[ ), so they deserve just as much if not more praise for their hard work and dedication too. Thanks guys!!!!

To speak more in-depth on where we are in coding, Semi-Recently we finished up getting an inventory working when in combat, now we are hard at work on getting "Commands" working. Think of it as our version of "ACTing" but for Unsummited. When you use Commands, special things, negative or bad, will happen in gameplay, and the PEACE VALUE of an enemy may be effected, helping you quicken up or mistakenly lengthening the battle.

The cool thing about this is that it's a perfect segway to beginning true work on implementing the first MINI GAME! As you may know, mini games are the way that you fight or defend in Unsummited. Essentially THE cornerstone of the game. It's taken 116 builds to get to where we are now, and I am so proud to have even gotten here.

Have any questions??? Feel free to ask! If I dont respond quick, you might get me faster if you join our discord, or @ me on twitter! (https://www.twitter.com/DrScoopDEV/)

See ya soon, Gamejolters!

1


0 comments

Loading...

Next up

Devlog #1

Unsummited is now on GameJolt! Yay!!

Here's to a successful future on this platform B)

Right now we are working on creating the first battle, and the features around it. Look forward to more updates soon!

DEVLOG #3: Where have we been?

Devlog #4: Bigger World, Better Battles, A Shop System, and more!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

brung back my old oc plus a new one

...they don`t have names yet tho

2d lighting experiment