Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.
https://www.blackdragon-studios.com/post/weekly-you-re-doomed-tech-update
Next up
The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!
Get it here: https://gamejolt.com/games/YoureDoomed/415142
Hey everyone, the Kickstarter for You're Doomed is live now! If you can take a look and spread it around we'd really appreciate it. https://www.kickstarter.com/projects/blackdragonstudios/youre-do…
Hi Guys, there's a new weekly technical art update on the blog. The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools. https://www.blackdragon-studios.com/post/weekly-tech-art-update
Hey guys we've got a new Monday You're Doomed Tech update up on the Blog: https://www.blackdragon-studios.com/post/monday-tech-update-quad… In this update Jules is showing off the new Quad Shot weapon and its ricocheting bullets!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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