Note: This was a prototype game made rather quickly for a game jam. I probably wont be moving forward with it as a game but I will take the echo mechanic and incorporate it into a future game I’m developing.
Hello and thank you for checking out EchoTerror, a game I made in twelve hours for the 2016 JameJolt Asylum Jam. When I discovered that the jam was going on the last day, I rushed to get as much done as possible.
In this game you use echolocation to navigate a pitch dark dungeon while avoiding monsters.
Stuff that will be fixed after the Jam is over :
*Sometimes you can still move around for a second after you’re dead. Doesn’t effect game play… It just looks weird.
Need to program in the ‘echo’ bounce back, I just didn’t have time.
*A title screeninstead of ‘start’ text, it will indicate what level you’re on
A few more levels added that will be less maze’ish.
A options menu
Special thanks to Echo the Dolphin and Dark Echo for the inspiration
I really like this concept and plan to incorporate it into Project Night in the near future.
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