Maybe a lot of people wonder why I started developing the second part so quickly. The answer is quite simple - no one needed the game. Half or more of the subscribers simply stopped watching the game, you can see this in the game's stats. The game has been in development for too long and has been recycled too much. I would initially say that the wasted time was wasted, but no. I developed my skills very well in Clickteam Fusion and SFM as well as Blender and found some good people. And although the game is practically dead, with only 5 videos on youtube, I'm looking to the future with hope and won't give up. 4 times is the number of reworkings of the game, and 3 of them are the fault of the engine. One time I almost fell into deep disappointment due to the near completion of the game, but I didn't give up and am happy with the result. Everyone who stayed with me - thank you all! :)
Next up
Insomnious Nights 2 OST is now available on YouTube!
https://youtube.com/playlist?list=PLVAAYcHwD2bTEvScw07vruiBHhbQr…
Got my hands on Jolly 4 script. Actual dogshit
Surprise-surprise! Insomnious Nights 2 releases NOW!
The game comes out a day early. Hurry up to play!
Meet the new logo of our team!
Here's a sneak peak of the office in game. (Ignore those colored squares...)
The DLC trailer will be released on Saturday, 20:00 GMT+3!
Tough guy
Sleeping
👀
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