Maybe a lot of people wonder why I started developing the second part so quickly. The answer is quite simple - no one needed the game. Half or more of the subscribers simply stopped watching the game, you can see this in the game's stats. The game has been in development for too long and has been recycled too much. I would initially say that the wasted time was wasted, but no. I developed my skills very well in Clickteam Fusion and SFM as well as Blender and found some good people. And although the game is practically dead, with only 5 videos on youtube, I'm looking to the future with hope and won't give up. 4 times is the number of reworkings of the game, and 3 of them are the fault of the engine. One time I almost fell into deep disappointment due to the near completion of the game, but I didn't give up and am happy with the result. Everyone who stayed with me - thank you all! :)
Next up
Clickteam prank, after the patch some code broke, Shift Complete began to run immediately during the game start, the patch will be removed, a fix will be released in 20 minutes.
(FUUUUCK)
The DLC trailer will be released on Saturday, 20:00 GMT+3!
Meet the new logo of our team!
The doors to the dark are open
Something terrible is coming...
Trailer for an upcoming DLC!
Here's a sneak peak of the office in game. (Ignore those colored squares...)
Hello! At 5 August, 18:00 (GMT+3) will be Questions & Answers stage call, where you can ask questions and I will answer them! Join our Discord channel!
Got my hands on Jolly 4 script. Actual dogshit
Sleeping
Insomnious Nights 2 - Release Time
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