Next up
Attention everyone, we have an announcement to make!
Three Mazeketeers, an action-adventure puzzle game where you solve a maze by using several forms and abilities, will have a big update in June!
Stay tuned!
Wishlist here:
https://store.steampowered.com/app/1889370/Three_Mazeketeers/
Greetings, wanderers! Meet my master, Lucifer. They are the ones who rule over Netherworld. If you need anything, don't be shy to talk with them. You will always have a choice here.
Happy Easter!
Wishing you a good day for today and onwards~
I've talked with the team about how the game will progress. Communication is critical, but you must ensure others understand your intention.
I'm glad they understood my scribbles. Do you get what I've discussed based on the scribble?
Good day, everyone! I've been thinking of making changes to this trailer, especially since there will be a whole lot of changes in the future. What do you think I should add? More puzzle gameplay? More characters screentime?
I decided to use floating textbox! It will increase in length as I add more lines, wow
As usual, assets are still placeholders.
What do you think? I think floating textbox is cool because it gives a sense of direction from where the 'voice' is coming
We're currently doing a playtest session! If you'd like to join, please sign up this form bit.ly/3MZKTPT
All participants will get a free copy of the game later and may get an additional prize!
Come join us!
FAQ: bit.ly/3MZKTFAQ
Since I need more opinions from players, I've decided to put the playtest version to the public!
A game where you change between forms and abilities to solve puzzles.
Try it and see how you will fare with this game!
Greetings wanderers
Faust here! Let me tell you about Hans.
Hans here is a hard worker who worked hard for his family, certainly a noble cause, right? But now that he's here and not working, what will he think of himself?
Find out more in the game!
Take a look at this beautiful picture of the initial design for the menu of this game! We also decided to have a constant UI for the map action skill at the top left of the screen and to reduce the resolution to avoid crashes on a big screen resolution.
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